Nov 30, 2008

Video games waste energy and contribute to global warming

Scientific American
Larry Greenemeier

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"Game consoles (40 percent of U.S. homes have at least one) consume an estimated 16 billion kilowatt hours per year—roughly equal to the annual electricity use of the city of San Diego. This energy usage isn't going to drop anytime soon: Between 2002 and 2007 more than 62 million video game consoles were sold in the U.S. (Wii was the No. 1 seller, followed by PlayStation and the Xbox). The Washington Post reports that the National Institute on Media and the Family found that 92 percent of kids, ages two to 17, play video games regularly."

Greenhouse gases will heat up planet 'for ever'


The Independent
By Geoffrey Lean, Environment
Sunday, 30 November 2008

But one of the main researchers – Professor David Archer of Chicago University – warns that "the climatic impacts of releasing fossil fuel carbon dioxide into the atmosphere will last longer than Stonehenge, longer than time capsules, far longer than the age of human civilisation so far. Ultimate recovery takes place on timescales of hundreds of thousands of years, a geologic longevity typically associated in public perceptions with nuclear waste."

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Nov 27, 2008

Rainwater Harvesting Proposal



This posting is originally found from Pruned. For Parque del Lago idea competition, architectural firm, Paisajes Emergentes proposes open amphitheater as a rainwater collection system. As the water level rises, the amphitheater turns into a water pool, and as the water dries up, the amphitheater reveals. Simple and compelling...

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Paisajes Emergentes

Nov 24, 2008

The fuel tank of future



This article talks about the new innovation to store hydrogen in the material - mainly carbon nano tubes and graphne - The fascinating part of this article for me is the generative structures formed from carbon nano tubes - wondering if the form has to do with the capacity to hold hydrogen inside of the material, which has to be 6% of all.

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Nov 19, 2008

Media Lab creates Center for Future Storytelling



David Kirkpatrick (left), Chairman of Plymouth Rock Studios, Cynthia Breazeal, co-director of Media Lab's Center for Future Storytelling, and Frank Moss, director of the MIT Media Lab, with Nexi, a mobile, dexterous social robot developed by Breazeal's Personal Robots research group. Photo / Sam Ogden


"Storytelling is at the very root of what makes us uniquely human," said Frank Moss, Media Lab director and holder of the Jerome Wiesner Professorship of Media Arts and Sciences. "It is how we share our experiences, learn from our past, and imagine our future. But how we tell our stories depends on another uniquely human characteristic -- our ability to invent and harness technology. From the printing press to the Internet, technology has given people new ways to tell their stories, allowing them to reach new levels of creativity and personal fulfillment. The shared vision of the MIT Media Lab and Plymouth Rock Studios allows us to take the next quantum leap in storytelling, empowering ordinary people to connect in extraordinary ways."

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