Dec 1, 2008
New mammal species found at Blue Oak Ranch?
Nov 30, 2008
Blue Oak Ranch Reserve
Alpha Node Weather Tower
November 10 2008
Greenmeme spent a weekend at the Blue Oak Ranch Reserve with Reserve Director, Mike Hamilton.
Link
Manifesta: Caring for Fungi and Pollution
Architects Stangeland and Kropf decided to engage with this transitional state. The Naked Garden is generated by the mediation of different modes: biological propagation, mathematical abstraction and technological execution. A robot, programmed with the rules by which the fungi grow, engraves and perforates the wall already inhabited by fungi, thereby allowing light, water and wind to enter and to facilitate the basic conditions of life.
Jorge Otero-Pailos is an architect and theorist specialized in experimental forms of preservation. His contribution to Manifesta is The Ethics of Dust, an installation intended to preserve pollution and the dust that has to be swept away from the building during the renovation process. Pollution has negative connotation. Yet, it can tell fascinating stories about our social, cultural and industrial past.
Biodiversity Hotspots

Conservation International
Biodiversity Hotspots
"Life on Earth faces a crisis of historical and planetary proportions. Unsustainable consumption in many northern countries and crushing poverty in the tropics are destroying wild nature. Biodiversity is besieged."
"To qualify as a hotspot, a region must meet two strict criteria: it must contain at least 1,500 species of vascular plants (> 0.5 percent of the world’s total) as endemics, and it has to have lost at least 70 percent of its original habitat."
Video games waste energy and contribute to global warming
Larry Greenemeier
link
"Game consoles (40 percent of U.S. homes have at least one) consume an estimated 16 billion kilowatt hours per year—roughly equal to the annual electricity use of the city of San Diego. This energy usage isn't going to drop anytime soon: Between 2002 and 2007 more than 62 million video game consoles were sold in the U.S. (Wii was the No. 1 seller, followed by PlayStation and the Xbox). The Washington Post reports that the National Institute on Media and the Family found that 92 percent of kids, ages two to 17, play video games regularly."